Guidance Domain
Guidance Domain Spells
1st level: Ceremony, Charm Person
3rd level: Aid, Lesser Restoration
5th level: Remove Curse, Beacon of Hope
7th level: Divination, Freedom of Movement
9th level: Dispel Evil and Good, Greater Restoration
Bonus Cantrip
When you choose this domain at 1st level, you get the guidance cantrip if you don’t already know it.
Shared Guard
Also starting at 1st level, the spells you cast to remove negative effects become more powerful. Whenever you cast an Abjuration spell with the touch range, you can choose an additional target within 30 feet.
Channel Divinity: Gather Burdens
Starting at 2nd level, you can use your Channel Divinity to endure effects your allies cannot.
As an action, you present your holy symbol and evoke protective energy. Choose up to three creatures within 30 feet of you who are affected by conditions (not including grappled, invisible, restrained, or unconscious). Each condition on those creatures ends on the target and instead affects you for the remaining duration. Effects that you are immune to end.
Beast of Many Burdens
Beginning at 6th level, your carrying capacity doubles. Also starting at 6th level, you are unaffected by difficult terrain.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Guardian of Hexes
Starting at 17th level, your power to remove burdens overlaps your healing. When you cast a healing spell of 3rd level or higher, you can cast Lesser Restoration as a bonus action without expending a spell slot. When you cast a healing spell of 5th level or higher, you can cast Remove Curse as a bonus action without expending a spell slot.
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Guidance Domain
Title can't be empty.
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A domain for selfless healing clerics I had created for me as a Patreon reward by Runesmith.
Intended for D&D 5E.
4 years ago
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